Post by Darkhand on Feb 5, 2012 13:19:28 GMT -5
Over the stage one might notice a glowing orb that one may see through. Inside is what appears to be a black dot. Its completely flat, no matter what side you view it from, it always seems to be viewed from the front. The object, termed a "Rip", has many odd properties. As soon as one is NOT viewing it, they forget that its there. Remembering anything about it is impossible (For example, remembering that its a black dot, that's circular, etc, is impossible.) Writing things down about it while viewing it will yield only blank paper once one walks away from the Rip. However, there are some things one can do to hold on to memory of it. If one were to focus on remembering what it IS NOT, it helps (E.G.: Its not a square. Its not on the ground. It doesn't move.) So if one were armed in this fashion, once they walk away, and they remembered what it was not, it would give them the memory that something there "Isn't right." But nothing else. Once one re-enters its field of view, they remember everything previously forgotten about it.
Occasionally it lets out a warbleing, disgustingly watery sound, which is noxious to hear. Magic users who can sense magic at a distance can remember its properties so long as it is in range of their senses, however actively sensing it is very disturbing. Looking at it with a magical sense is like looking at a bucket of squirming, stinking maggots.
Anything involving skill near the Rip suffers a penalty. Dancing, playing an instrument, sword practice etc, people doing these things will notice they have an unusual amount of bad luck in all tasks.
Occasionally it lets out a warbleing, disgustingly watery sound, which is noxious to hear. Magic users who can sense magic at a distance can remember its properties so long as it is in range of their senses, however actively sensing it is very disturbing. Looking at it with a magical sense is like looking at a bucket of squirming, stinking maggots.
Anything involving skill near the Rip suffers a penalty. Dancing, playing an instrument, sword practice etc, people doing these things will notice they have an unusual amount of bad luck in all tasks.