Post by Illiandi Bondsmiller on Jun 28, 2013 6:43:13 GMT -5
The Village of Nasmara has two slots for criminal types per season.
Your character must apply as usual, but you can keep the ‘criminal’ status secret from anyone but the admin, if you wish.
Crime may never be fully off-screened. You must do the RP with someone who is not an accomplice.
It’s a small town, and cries for help carry far. We don’t do time-locks here.
People coming to aid either side must spent one post traveling to the location, and one post arriving and figuring out what is happening. No instant-assists, please.
Crime must be oocly consensual.
NPCs do legally count as “people” in the continuity and are protected like anyone else. They are the harder targets as they are always awake and aware.
It’s extremely likely that your character will be quickly caught, jailed, tried, and punished. Depending on the crime, it can be unpleasant and unfun to RP (though we try to make it easy on the player). They might even be exiled, which of course removes that character from the dream.
Do not play a criminal in the Village of Nasmara if you can’t commit to it ALL the way through, including the punishment and stigma. Bail-outs will be assumed dead in the jungle.
Once our slots are used up, they’re used up for the season, as the Village is not intended to be a dream that pits players against players.
Lastly, we have characters who can read your character’s auras, thoughts, and even entire life histories. You must play fair and allow these characters to strut their stuff just as you’re strutting yours. For example, if you had previously been including your character's thoughts or moods and suddenly stop if presented with a telepath or empath, you're cheating that character's player out of a chance to do something cool, too.
Your character must apply as usual, but you can keep the ‘criminal’ status secret from anyone but the admin, if you wish.
Crime may never be fully off-screened. You must do the RP with someone who is not an accomplice.
It’s a small town, and cries for help carry far. We don’t do time-locks here.
People coming to aid either side must spent one post traveling to the location, and one post arriving and figuring out what is happening. No instant-assists, please.
Crime must be oocly consensual.
NPCs do legally count as “people” in the continuity and are protected like anyone else. They are the harder targets as they are always awake and aware.
It’s extremely likely that your character will be quickly caught, jailed, tried, and punished. Depending on the crime, it can be unpleasant and unfun to RP (though we try to make it easy on the player). They might even be exiled, which of course removes that character from the dream.
Do not play a criminal in the Village of Nasmara if you can’t commit to it ALL the way through, including the punishment and stigma. Bail-outs will be assumed dead in the jungle.
Once our slots are used up, they’re used up for the season, as the Village is not intended to be a dream that pits players against players.
Lastly, we have characters who can read your character’s auras, thoughts, and even entire life histories. You must play fair and allow these characters to strut their stuff just as you’re strutting yours. For example, if you had previously been including your character's thoughts or moods and suddenly stop if presented with a telepath or empath, you're cheating that character's player out of a chance to do something cool, too.