Post by Illiandi Bondsmiller on Jun 28, 2013 17:49:09 GMT -5
In Nasmara, Hunting and Fishing are considered minigames to the more meaty town roleplay. Nevertheless we have expanded this facet to include both a new "Monster Hunting" section and, hand-in-hand with this, a new "Lockout" System.
Permits for your character may be obtained from player-driven characters of the guard and the player-drive game warden.
1) A Game and Monster Hunting Permit is 1g per season.
2) A Gathering Permit is 6s per season.
3) A Fishing Permit is 6s per season.
4) A Monster Hunting permit is 5s per season.
Please note that a Game permit remains expensive, and will continue to be the most difficult to get permission for (as Nasmara is an island and thus the game is limited).
The Lockout System is Mandatory for Hunters of any type.
Lockouts are designed to keep a balance between adventuring, and the daily life that is an important part of Nasmaran culture. It is a period of time that you, as a player, may not participate in a Hunting RP.
During lockouts, you are responsible for having reasons why your character is unable to have another encounter during that period. Whether it’s advice from the guards, infirmary, or just ‘their gut’ can be up to you.
Waivers will be given at group events as rewards for attendance, and may be used to skip one lockout for every one event.
Characters that are on the guard force will not have lockouts applied if they were coming to the defense of another character as part of their duties. If they specifically seek out monsters on their own, they will still be subject to lockouts.
Some Monsters have their own lockouts, other lockouts are coupled with the amount of injury sustained while hunting. Please consult the Bestiary and Charts .
The lockout system is intended to be a middle ground between those that seek action and adventure, and those that prefer slice-of-life RP.
If you have any question, comments, or suggestions about Lockouts, please feel free to contact us.
Permits for your character may be obtained from player-driven characters of the guard and the player-drive game warden.
1) A Game and Monster Hunting Permit is 1g per season.
2) A Gathering Permit is 6s per season.
3) A Fishing Permit is 6s per season.
4) A Monster Hunting permit is 5s per season.
Please note that a Game permit remains expensive, and will continue to be the most difficult to get permission for (as Nasmara is an island and thus the game is limited).
The Lockout System is Mandatory for Hunters of any type.
Lockouts are designed to keep a balance between adventuring, and the daily life that is an important part of Nasmaran culture. It is a period of time that you, as a player, may not participate in a Hunting RP.
During lockouts, you are responsible for having reasons why your character is unable to have another encounter during that period. Whether it’s advice from the guards, infirmary, or just ‘their gut’ can be up to you.
Waivers will be given at group events as rewards for attendance, and may be used to skip one lockout for every one event.
Characters that are on the guard force will not have lockouts applied if they were coming to the defense of another character as part of their duties. If they specifically seek out monsters on their own, they will still be subject to lockouts.
Some Monsters have their own lockouts, other lockouts are coupled with the amount of injury sustained while hunting. Please consult the Bestiary and Charts .
The lockout system is intended to be a middle ground between those that seek action and adventure, and those that prefer slice-of-life RP.
If you have any question, comments, or suggestions about Lockouts, please feel free to contact us.